AI Insights · Timothy · April 2022
Top 5 Casual Games on Android in Australia Q1 2022
Explore the performance of the top 5 casual games on the Android platform in Australia during Q1 2022, featuring insights on downloads, revenue, and active users.
In Q1 2022, the top 5 casual games on the Android platform in Australia showcased a variety of trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of Lightning Link Casino Slots, Cashman Casino Slots Games, Candy Crush Saga, Coin Master, and Slots: Heart of Vegas Casino.
Lightning Link Casino Slots from Product Madness experienced a steady increase in weekly revenue, peaking at approximately $428K in mid-January. Weekly downloads showed fluctuations, with a high of around 8.5K in late January and a low of about 5.5K in mid-February. Active users slightly decreased from 63K at the end of December to around 59K by the end of March.
Cashman Casino Slots Games, also by Product Madness, saw its highest weekly revenue of about $259K in early January, with a notable decrease to around $144K by the end of March. Downloads remained relatively stable, averaging around 2.3K per week. Active users showed a slow decline from approximately 29K at the beginning of the quarter to around 27K at the end.
Candy Crush Saga from King maintained a consistent revenue stream, with weekly revenue peaking at about $200K in late February. Downloads fluctuated, peaking at around 5K in mid-January and dropping to approximately 3.4K in late March. Active users exhibited a slight increase from 80K at the end of December to about 81K by the end of March.
Coin Master by Moon Active demonstrated significant growth in weekly revenue, reaching a high of approximately $233K in late March. Downloads showed a steady increase, peaking at about 7.2K in mid-March. Active users also grew, from around 19K at the end of December to approximately 27K by the end of March.
Lastly, Slots: Heart of Vegas Casino from Product Madness saw its highest weekly revenue of about $148K at the end of January. Downloads were relatively stable, with minor fluctuations, averaging around 2.8K per week. Active users slightly decreased from around 11.4K at the start of the quarter to about 10.3K by the end of March.
For more detailed insights on the performance of these games, visit Sensor Tower.